Wednesday, November 16, 2005

Golden Sun: The Lost Age

I decided that to keep in the RPG spirit, I will occasionally feature an RPG from time to time. I begin with GS: TSA because I want to put this one picture here.

That is Catastophe, one of the most powerful summons in the game. He is my favorite becasue of 1) how badass he looks when you summon him and 2) the amount of damage he inflicts by using both Mars and Jupiter Djinni. The other two powerful summons are the ones you get after collecting all Djinni: Charon and Iris.

The story in TLA picks up immediately after the first game, when Venus Lighthouse is collapsing and the peninsula breaks off from the mainland. Whereas GS followed Isaac, Garet, Ivan and Mia, TLA follows Felix, Jenna and Sheba, who eventually meet up with the Lemurian Piers. Whereas in GS your objective was to prevent the Lighthouses from being lit, in TLA you learn in order for the world to be saved (or immediately destroyed) the lighthouses MUST be lit.

At the beginning of the game the Mercury and Venus Lighthouses have been lit, and once Felix and Company make it to the Jupiter Lighthouse they meet up with Isaac and Company, where they finally come to terms and agree on lighting the final lighthouse. They end up traveling to their worlds equivilent North Pole, light the lighthouse, save Weyard, and discover that Isaac's dad and Felix and Jenna's parents are still alive.


But Alex (above) had something else in mind, He was atop of Mt. Aleph, hoping to gain teh powers of the Golden Sun upon the lighting of all four lighthouses. But the Wise One (a rock with one eye) caused Alex (who had near limitless power after the Golden Sun rose) to fall with the mountain in the grand earthquake caused by the lighthouses.

If anybody who reads this has a Gameboy Advance, get this game. And the first one. Both are RPG greatness with the same turn-based fighting, but the Djinni system allows for a variation of magic spells, stat boosts, and summons. ...And the Golden Sun shall rise.

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