Friday, October 03, 2008

Sin and Punishment 2

Nintendo announced some new titles today in San Francisco. The one I am most excited about is Sin and Punishment 2.

I downloaded S&P for my Wii's Virtual Console, mostly because of the heavy intrigue the game gave me. It was released for the Nintendo 64 in Japan only, and being available on VC was our first chance here in the states to see what was up.

This game is crazy. This game is fun. This game is crazy fun. So much happens on screen, and the fact that you are shooting everything, watching lasers fly around and bombs exploding, adds to the chaos. Freaky things go on, like the main character transforming into a monster, and playing a mission where you float through the air and do flips and barrels rolls on a giant hunk of debris (seen below).


The hardest part about playing S&P on VC is that I am limited to using the Gamecube controller. It is awkward when the Z button is mapped to the L button, and my left index finger is not use to shooting whereas all games (ALL GAMES) use the right shoulder button for the firing weapons. It would be far easier to control with the original N64 controller, allowing movement with the d-pad and aiming with the joystick.


But there was another thing I thought about control-wise: this game would work perfectly with Wiimote and Nunchuk controls. Point and shoot aiming would dominate and would not put so much stress on my hands while playing (or my brain for trying to remember which buttons do what controls.

Thankfully Nintendo responded to the giant number of gamers who downloaded and played S&P, and took these ideas into consideration while making a sequel for the Wii.

"After we saw how many people downloaded it on the Virtual Console, we got the message that North America wants Sin & Punishment as well. In 2009 you're going to be playing... and you're not going to have to import it," says Cammie Dunaway, Nintendo's chief of sales.

Now for the trailer, courtesy of IGN.

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