I lost my first hardcore character in Diablo 3 today.
Jessica, my hardcore wizard, was created when the Reaper of Souls expansion was released. The original goal was to kill Maltheal, then the goal became get to level 70. I accomplished both without any big scares.
Once her damage reached over 200,000 I decided to kick up the difficulty to hard. Risky, yes, but I knew I could manage. And I did manage for quite some time.
The switch was comfortable at first, so much so that I took a break to play my hardcore demon hunter, Chani, a bit more.
Chani reached 70, she looted quite well, she played around with different builds, and she boosted me up to paragon 30.
With the bonus skills and experience, I turned back to Jessica to buff her up some and take advantage of the two-year anniversary loot buff.
The loot was very slow to begin with, until I gambled with Kadala and got Firebird's Eye on the first item.
I geeked out, to say the least. A set item on a gamble!? My two options were stash it and try to add on to the set, or use it as my main source and change my build. I chose the latter.
Jessica was the second coming of my Diablo 2 orb sorc; or a sorceress built around the Frozen Orb skill. I was using ice attacks like it was nobody's business, so the change to fire attacks was something brand new to me.
I kept most of the same skills, but altered the runes to fire damage, and added Explosive Blast because of the newly added damage boost that my Firebird's Eye gave me. So with that, I changed my passives to do more close-range damage.
All went well at first. I was throwing great balls of fire left and right, managing my mana consumption well, dealing quick damage. My toughness remained close to where it was before, and I never dipped under 50 percent health.
Until I started my third bounty in Act IV.
The champion phasebeasts were on me FAST, and I tried to retreat to a safer distance, until they had me trapped against the wall. I spammed every attack I could, tried to run away, run through them, but I was pinned. My health hit zero and my Unstable Anomaly passive kicked in. Blasts, black holes, scorching. Nothing got me out of there.
Then it was over.
Two of the phasebeasts died shortly after me, leaving the third champion with just a sliver of health left. I almost made it...
Jessica is gone.
It's a strange feeling. I'm not upset, I don't feel like I've lost, nothing was wasted. At the very end I can say I had fun.
In Diablo 2, the only hardcore character I played as was a necromancer, and I only played hardcore with a group. He's waiting in Act III to continue on, but he isn't dead.
I still have Chani and a level 60 witch doctor, characters I will still play more of to challenge me. I will learn from my experience with Jessica (I won't say mistakes), and if I get to a point where I try a new build, I will test it on Normal before advancing to Hard.
Death is inevitable, but I hope it's a much, much longer time before I post my next requiem.
Friday, May 16, 2014
Tuesday, November 22, 2011
Uncharted 3's Awesomeness
What really sets Uncharted 3: Drake's Deception apart from Uncharted 2: Among Thieves are the enemies. Not the guys you shoot all over the world, but the ones in charge of those grunts.
U2 had Lazarevic, a Soviet warlord and arms dealer, who by himself was a terrifying force. He was huge physically, but incredibly smart and tactical. He had no qualms of shooting his own man if he betrayed him. Going toe-to-toe with this man was frightening, and he was nearly impossible to defeat.
U3 has Marlowe and Talbot, two folks from a super-secret organization that has operated behind the scenes of the British Crown for centuries. If they want something, they get it. Their grunts don't wear body armor; they wear suits. They mean business. Literally. While Marlow is the gal who runs the show, it's Talbot who gets his hands dirty and follows through. He is conniving and quick, but also can knock you on your ass.
It's not really what he says that gets under Nate's skin in this game, but what he does and the smug look on his face when he's doing it. In my first play-through of this game, I felt all the anger Nate felt toward this man, and that leads up to this part of the game.
(Skip up to about 3:30 to see just how much you want to punch this guy's lights out.)
Nate chases Talbot through the streets of Yemen and it really feels like you are going to get your hands on this jerk. You've seen Nate pull off amazing feats of strength and speed in the previous games, but now you see an enemy actually match, if not outperform, Nate at his own game.
Talbot is quick and nimble, and leaps his way from Nate at incredible speed (although I'm sure the game's programming has it so he is always in front of you). However, you can see that both of these guys are still human through all of this. They make mistakes, take wrong turns, and get hit by cars. But there is so much energy and anger between them that it doesn't slow down.
After almost 5 minutes of chase, you finally get to Talbot, and can take him on yourself. Talbot and Nate each take a beating (Talbot gets clocked by a 2x4), exchange blows, and Nate gives Talbot a few jabs to the nuts for good measure. After attempting to drown Nate, Nate smacks his face into the side of the fountain. That should knock a few of the man's teeth out, I say.
As satisfying as this beat-down is, just when you think you've won, Rameses comes out of nowhere to take Nate out himself with yet another chunk of wood. Sigh. We almost had him.
I admit, this has to be one of my all-time favorite moments in gaming. The intensity of the chase, the emotions of our hero, the well-matched and believable matchup between Nate and Talbot; this whole scene feels real. It's intense.
It's also probably the biggest turning point of the game's plot. Before this whole scene, Nate and crew had the upper-hand on Marlowe. They knew the location of the lost city, and Marlowe didn't. Things couldn't get better, until they got this much worse. Sully gets captured. Nate gets captured. The bad guys now have all but won. But bad news for them: they just made this whole mess personal.
U2 had Lazarevic, a Soviet warlord and arms dealer, who by himself was a terrifying force. He was huge physically, but incredibly smart and tactical. He had no qualms of shooting his own man if he betrayed him. Going toe-to-toe with this man was frightening, and he was nearly impossible to defeat.
U3 has Marlowe and Talbot, two folks from a super-secret organization that has operated behind the scenes of the British Crown for centuries. If they want something, they get it. Their grunts don't wear body armor; they wear suits. They mean business. Literally. While Marlow is the gal who runs the show, it's Talbot who gets his hands dirty and follows through. He is conniving and quick, but also can knock you on your ass.
It's not really what he says that gets under Nate's skin in this game, but what he does and the smug look on his face when he's doing it. In my first play-through of this game, I felt all the anger Nate felt toward this man, and that leads up to this part of the game.
(Skip up to about 3:30 to see just how much you want to punch this guy's lights out.)
Nate chases Talbot through the streets of Yemen and it really feels like you are going to get your hands on this jerk. You've seen Nate pull off amazing feats of strength and speed in the previous games, but now you see an enemy actually match, if not outperform, Nate at his own game.
Talbot is quick and nimble, and leaps his way from Nate at incredible speed (although I'm sure the game's programming has it so he is always in front of you). However, you can see that both of these guys are still human through all of this. They make mistakes, take wrong turns, and get hit by cars. But there is so much energy and anger between them that it doesn't slow down.
After almost 5 minutes of chase, you finally get to Talbot, and can take him on yourself. Talbot and Nate each take a beating (Talbot gets clocked by a 2x4), exchange blows, and Nate gives Talbot a few jabs to the nuts for good measure. After attempting to drown Nate, Nate smacks his face into the side of the fountain. That should knock a few of the man's teeth out, I say.
As satisfying as this beat-down is, just when you think you've won, Rameses comes out of nowhere to take Nate out himself with yet another chunk of wood. Sigh. We almost had him.
I admit, this has to be one of my all-time favorite moments in gaming. The intensity of the chase, the emotions of our hero, the well-matched and believable matchup between Nate and Talbot; this whole scene feels real. It's intense.
It's also probably the biggest turning point of the game's plot. Before this whole scene, Nate and crew had the upper-hand on Marlowe. They knew the location of the lost city, and Marlowe didn't. Things couldn't get better, until they got this much worse. Sully gets captured. Nate gets captured. The bad guys now have all but won. But bad news for them: they just made this whole mess personal.
Sunday, May 22, 2011
Packed and Ready
I know you are wondering, "Tim, what are you going to be playing this summer?"
Well, last week I was getting all sentimental about leaving for 14 weeks. Not so much because I'll be in strange lands with new people and the real world attacking me from all angles, but instead I will be leaving my consoles behind.
I was packing and unpacking all my stuff and came across my library of video games. I then had these desires to play and replay a bunch of those games. Infamous. Valkyria Chronicles. Eternal Darkness. Resident Evil. Donkey Kong Country Returns. Half Life 2.
The list goes on, trust me.
But with my PS3 and Wii hooked up to the TV in my parents' living room, I don't have that opportunity to play my console games this summer (however, Half Life 2 is on my laptop, but I didn't pack my mouse :-\). My gaming opportunities will come from my new Nintendo DS Lite, if you recall. And I'll tell you what games I've packed for the summer.
1. Advance Wars 1+2
Advance Wars was one of the first games I had for my GBA, and since my DS Lite can play GBA games, I am taking full advantage and bringing along both of these stellar strategy games. They will be great for short bursts of gaming, allowing about one or two missions at a time.
2. Fire Emblem
DUH! What would I be without Fire Emblem? I don't think any further explanation is required.
3. Golden Sun 1+2
Golden Sun is the very first game I bought and played for GBA. It is fantastic. The sequel is even better in almost every way. There's more reasoning than their awesomeness to why I am bringing them along:
4. Golden Sun: Dark Dawn
Yup, the third game of the series, and the first actual DS game on the list. I hope to play through all three games in order and see if the world is truly doomed (like how yesterday was supposed to be the rapture according to one guy).
5. The Legend of Zelda: Spirit Tracks
I needed a Zelda game on this list. Honestly, when I was at Best Buy, it was either this or Pokemon White. I don't have the patience to play a Pokemon game anymore... Who am I kidding? I played Pokemon Red last summer, and Pokemon Crystal a month ago. I am not ashamed!
6. Castlevania: Dawn of Sorrow
The sequel to one of my favorite games of all time. I searched quite a bit for this game. No Gamestop in my area back home had it, but the ones in Ann Arbor did, for $18, AND with a case! That's a steal. The lowest price you will see this game going for online is about $40.
7. Plants Vs. Zombies
My dad bought this game for himself, and in the less than two weeks I was at home, he played this game four at least 2 hours a night. I can see why. It is ridiculously addictive and I see it being perfect for short bursts of gaming in car rides or any other situations.
There you have it. The seven games that will feed my habit for the summer. I do not think I will be disappointed by anything that I bring along. But I really should have packed a mouse so I could play Half Life 2...
Well, last week I was getting all sentimental about leaving for 14 weeks. Not so much because I'll be in strange lands with new people and the real world attacking me from all angles, but instead I will be leaving my consoles behind.
I was packing and unpacking all my stuff and came across my library of video games. I then had these desires to play and replay a bunch of those games. Infamous. Valkyria Chronicles. Eternal Darkness. Resident Evil. Donkey Kong Country Returns. Half Life 2.
The list goes on, trust me.
But with my PS3 and Wii hooked up to the TV in my parents' living room, I don't have that opportunity to play my console games this summer (however, Half Life 2 is on my laptop, but I didn't pack my mouse :-\). My gaming opportunities will come from my new Nintendo DS Lite, if you recall. And I'll tell you what games I've packed for the summer.
1. Advance Wars 1+2
Advance Wars was one of the first games I had for my GBA, and since my DS Lite can play GBA games, I am taking full advantage and bringing along both of these stellar strategy games. They will be great for short bursts of gaming, allowing about one or two missions at a time.
2. Fire Emblem
DUH! What would I be without Fire Emblem? I don't think any further explanation is required.
3. Golden Sun 1+2
Golden Sun is the very first game I bought and played for GBA. It is fantastic. The sequel is even better in almost every way. There's more reasoning than their awesomeness to why I am bringing them along:
4. Golden Sun: Dark Dawn
Yup, the third game of the series, and the first actual DS game on the list. I hope to play through all three games in order and see if the world is truly doomed (like how yesterday was supposed to be the rapture according to one guy).
5. The Legend of Zelda: Spirit Tracks
I needed a Zelda game on this list. Honestly, when I was at Best Buy, it was either this or Pokemon White. I don't have the patience to play a Pokemon game anymore... Who am I kidding? I played Pokemon Red last summer, and Pokemon Crystal a month ago. I am not ashamed!
6. Castlevania: Dawn of Sorrow
The sequel to one of my favorite games of all time. I searched quite a bit for this game. No Gamestop in my area back home had it, but the ones in Ann Arbor did, for $18, AND with a case! That's a steal. The lowest price you will see this game going for online is about $40.
7. Plants Vs. Zombies
My dad bought this game for himself, and in the less than two weeks I was at home, he played this game four at least 2 hours a night. I can see why. It is ridiculously addictive and I see it being perfect for short bursts of gaming in car rides or any other situations.
There you have it. The seven games that will feed my habit for the summer. I do not think I will be disappointed by anything that I bring along. But I really should have packed a mouse so I could play Half Life 2...
Friday, May 06, 2011
Five Years of Gaming Memories
I'm not about to get sentimental. That's not my thing. So don't expect this to be a generalized reflection of my time in college, no. Instead, I will reflect one some of my fondest memories in video gaming during college. If I forget to mention something that you remember, call me out on it and I will include it. Let us begin.
Freshman Year
The very first night in the dorms, I asked some of my floor mates if anyone wanted to play Mario Kart. I think it was Tyler, J, Amber and myself. Needless to say, nobody wanted to play Mario Kart with me for the rest of the year.
Nick had Guitar Hero. Nick would let me play Guitar Hero in his room. Nick and his roommates soon got sick of me playing Guitar Hero.
Tyler and I would play ROMs on our computers, and it mostly ended up with me getting frustrated that Tyler was playing the same game I was. He then had WoW commitments, and I would play ROMs some more.
Jim and I walked to GameTraders and I bought Teenage Mutant Ninja Turtles 2: Battle Nexus. For about 8 straight hours, we played that game from start to finish, and then went back to collect every single crystal.
There was a LAN Party with a Super Smash Bros. Melee tournament. We said that we would train and then run that shit. Well, nobody wanted to pay $10 or whatever to enter, so we all just became really, really good at Melee. There were many epic Fox vs. Falco battles.
The Wii came out! The first day back after winter break, we all made Miis on Jim's Wii, and played Wii Sports like it was our job. I got my Wii the week after, and Bowling became the most popular game. We once sat around in Jim's room and as they were drinking in their dorm, they wouldn't let me stop playing until I completed the Bowling trick shot mini games. It didn't take too long.
Sophomore Year
Metroid Prime 3: Corruption came out that August. Finest controls for a first-person game I have ever played.
Bad news: Jim and I wore roommates, so we played Melee a shit-ton. In March, Brawl came out, and we went to GameStop at midnight to get it. We played for the next 7 hours back at our room. We even came back from Spring Break a day early to do that.
Bill invited me to play Brawl with him and his friends down in the lobby. One guy was spamming Pikachu's Down-B attack, and the next match I guaranteed I could win with Pikachu and never once use Down-B. Success. I also whooped ass with Ice Climbers, and Bill gave me free sandwiches.
Halo 3 was huuuuuuuge. We must have played through the campaign about a dozen times. Straight through. One sitting. We'd play online together, and I would go down to Clark's room, and we'd play on separate TVs. I had an XBox Live account that was about to run out, so we played online all night until I got to level 30.
Jim had Super Mario Galaxy and had me play through with Luigi. I got 60 stars and beat Bowser in one afternoon.
Oh dear. We went to a speed dating event, and Jim invited these two girls back to our room to play Super Mario Bros. 3. We played through the game twice. Whatever happened to those girls?
Guitar Hero. Guitar Hero 2. Guitar Hero 3. I'm pretty sure that's what contributed to the ganglion cyst I had in my left wrist. Clark and I played through all of those songs, and would have Pro Face-offs playing Through the Fire and Flames, getting super tired halfway through the song.
This was also the year I earned my first 100 game winning streak in Freecell.
Junior Year
I bought my PS3 that summer, and I played a bunch of Call of Duty in my dorm. Everybody did. I was so much better at World at War than I was at Modern Warfare.
Clark got Rock Band, and I learned to play the drums. Then I got really good at playing the drums. Then I got better than Clark at playing the drums. We had a rock session with John before he moved out of Saxe. That was one of my favorite jam sessions (especially with John singing Freak on a Leash).
Steve and I would play Mercenaries in Resident Evil 5. We had such great strategies for every character combination and on each map. Those SS rankings kept coming. We knew exactly how many enemies were on each map, where the chickens were, and when the run away from the executioners.
Senior Year
When Modern Warfare 2 came out, I sat in my bedroom for about 10 hours and played the campaign straight through (because PSN was soooooo busy). I don't think I turned the lights on in my bedroom. Danny must have mocked me once or twice.
We had this idea to have a party in Y-11 and advertise it as having a "live band." The live band was me playing GH, but people could sign up and sing songs. We had a practice night doing that with Danny, Josh, Joe, Derda, and Laura. It was a big success, but we never got around to having that party.
Josh had Rock Band, so we got to have quite a few late night Jam sessions. Josh is nowhere near as good as I am, but his appreciation for rock music is respectable.
I almost forgot! Josh got the new Tiger Woods game, and he, Danny, Rob and I would play two full rounds until about 2 a.m. We created characters. Josh created himself, Danny created a woman named Beau Kochy, and I created a woman named Sandy Beaver. Josh owned the game, yet was the very last one of us to hit a hole-in-one.
We went to O'Kelly's on a Tuesday, and Joe doesn't drink, so he wasn't comfortable there. I wasn't comfortable because I had to go poop really bad, and I was not about to poop at the bar. Joe and I decided to head back to Y-11 and play Spec Ops missions on MW2. Anyway, I'm clenching as hard as I can, and Joe is driving carefully because the snow had made the roads pretty bad. As he turns right onto Deerfield, he loses traction and spins into 270, so he has to drive the opposite direction until he can find a spot to turn around. We somehow made it back before I shat my pants.
Aaron brought his Gamecube to nationals in Louisville, and we played Mario Party one night. Danny and I were a team, so we took turns, and then decided to play spoiler and screw over whomever was in first. It worked, and we won. On the last night, we had a huge Mario Tennis tournament and drank a lot of beers. I also remember not wearing any pants...
Victory Lap
I played a lot MW2 in the fall, but it was hard because the internet at Tallgrass is terrible, so I played plenty of single player games.
Joe and I would play Firefight mode in Halo: Reach, and we even had a 3 hour match that just never seemed to end. Probably because we were invincible and had bottomless ammo. Somehow, that game is still fun after 3 hours.
Over winter break, I was at home and Ben invited me to play Diablo 2 online with him. Ten hours later, we were halfway through the third act when we decided we should probably go to bed.
I downloaded Mass Effect for cheap when Steam had great sales, and one Monday afternoon after my graphic design class, I played Mass Effect for about 11 hours, breaking for lunch and dinner.
In the fall, there were quite a few people at Clark's and we decided to have a huge jam session with Guitar Hero and Rock Band. This one girl had quite the pipes and knew all these hard rock songs, which was awesome. We rocked until about 5 or 6 a.m. and then played Tiki Topple until the sun came up. That was also the day Danny asked me to be the minister at his wedding.
This was also the year I earned my second 100 game winning streak in Freecell.
Freshman Year
The very first night in the dorms, I asked some of my floor mates if anyone wanted to play Mario Kart. I think it was Tyler, J, Amber and myself. Needless to say, nobody wanted to play Mario Kart with me for the rest of the year.
Nick had Guitar Hero. Nick would let me play Guitar Hero in his room. Nick and his roommates soon got sick of me playing Guitar Hero.
Tyler and I would play ROMs on our computers, and it mostly ended up with me getting frustrated that Tyler was playing the same game I was. He then had WoW commitments, and I would play ROMs some more.
Jim and I walked to GameTraders and I bought Teenage Mutant Ninja Turtles 2: Battle Nexus. For about 8 straight hours, we played that game from start to finish, and then went back to collect every single crystal.
There was a LAN Party with a Super Smash Bros. Melee tournament. We said that we would train and then run that shit. Well, nobody wanted to pay $10 or whatever to enter, so we all just became really, really good at Melee. There were many epic Fox vs. Falco battles.
The Wii came out! The first day back after winter break, we all made Miis on Jim's Wii, and played Wii Sports like it was our job. I got my Wii the week after, and Bowling became the most popular game. We once sat around in Jim's room and as they were drinking in their dorm, they wouldn't let me stop playing until I completed the Bowling trick shot mini games. It didn't take too long.
Sophomore Year
Metroid Prime 3: Corruption came out that August. Finest controls for a first-person game I have ever played.
Bad news: Jim and I wore roommates, so we played Melee a shit-ton. In March, Brawl came out, and we went to GameStop at midnight to get it. We played for the next 7 hours back at our room. We even came back from Spring Break a day early to do that.
Bill invited me to play Brawl with him and his friends down in the lobby. One guy was spamming Pikachu's Down-B attack, and the next match I guaranteed I could win with Pikachu and never once use Down-B. Success. I also whooped ass with Ice Climbers, and Bill gave me free sandwiches.
Halo 3 was huuuuuuuge. We must have played through the campaign about a dozen times. Straight through. One sitting. We'd play online together, and I would go down to Clark's room, and we'd play on separate TVs. I had an XBox Live account that was about to run out, so we played online all night until I got to level 30.
Jim had Super Mario Galaxy and had me play through with Luigi. I got 60 stars and beat Bowser in one afternoon.
Oh dear. We went to a speed dating event, and Jim invited these two girls back to our room to play Super Mario Bros. 3. We played through the game twice. Whatever happened to those girls?
Guitar Hero. Guitar Hero 2. Guitar Hero 3. I'm pretty sure that's what contributed to the ganglion cyst I had in my left wrist. Clark and I played through all of those songs, and would have Pro Face-offs playing Through the Fire and Flames, getting super tired halfway through the song.
This was also the year I earned my first 100 game winning streak in Freecell.
Junior Year
I bought my PS3 that summer, and I played a bunch of Call of Duty in my dorm. Everybody did. I was so much better at World at War than I was at Modern Warfare.
Clark got Rock Band, and I learned to play the drums. Then I got really good at playing the drums. Then I got better than Clark at playing the drums. We had a rock session with John before he moved out of Saxe. That was one of my favorite jam sessions (especially with John singing Freak on a Leash).
Steve and I would play Mercenaries in Resident Evil 5. We had such great strategies for every character combination and on each map. Those SS rankings kept coming. We knew exactly how many enemies were on each map, where the chickens were, and when the run away from the executioners.
Senior Year
When Modern Warfare 2 came out, I sat in my bedroom for about 10 hours and played the campaign straight through (because PSN was soooooo busy). I don't think I turned the lights on in my bedroom. Danny must have mocked me once or twice.
We had this idea to have a party in Y-11 and advertise it as having a "live band." The live band was me playing GH, but people could sign up and sing songs. We had a practice night doing that with Danny, Josh, Joe, Derda, and Laura. It was a big success, but we never got around to having that party.
Josh had Rock Band, so we got to have quite a few late night Jam sessions. Josh is nowhere near as good as I am, but his appreciation for rock music is respectable.
I almost forgot! Josh got the new Tiger Woods game, and he, Danny, Rob and I would play two full rounds until about 2 a.m. We created characters. Josh created himself, Danny created a woman named Beau Kochy, and I created a woman named Sandy Beaver. Josh owned the game, yet was the very last one of us to hit a hole-in-one.
We went to O'Kelly's on a Tuesday, and Joe doesn't drink, so he wasn't comfortable there. I wasn't comfortable because I had to go poop really bad, and I was not about to poop at the bar. Joe and I decided to head back to Y-11 and play Spec Ops missions on MW2. Anyway, I'm clenching as hard as I can, and Joe is driving carefully because the snow had made the roads pretty bad. As he turns right onto Deerfield, he loses traction and spins into 270, so he has to drive the opposite direction until he can find a spot to turn around. We somehow made it back before I shat my pants.
Aaron brought his Gamecube to nationals in Louisville, and we played Mario Party one night. Danny and I were a team, so we took turns, and then decided to play spoiler and screw over whomever was in first. It worked, and we won. On the last night, we had a huge Mario Tennis tournament and drank a lot of beers. I also remember not wearing any pants...
Victory Lap
I played a lot MW2 in the fall, but it was hard because the internet at Tallgrass is terrible, so I played plenty of single player games.
Joe and I would play Firefight mode in Halo: Reach, and we even had a 3 hour match that just never seemed to end. Probably because we were invincible and had bottomless ammo. Somehow, that game is still fun after 3 hours.
Over winter break, I was at home and Ben invited me to play Diablo 2 online with him. Ten hours later, we were halfway through the third act when we decided we should probably go to bed.
I downloaded Mass Effect for cheap when Steam had great sales, and one Monday afternoon after my graphic design class, I played Mass Effect for about 11 hours, breaking for lunch and dinner.
In the fall, there were quite a few people at Clark's and we decided to have a huge jam session with Guitar Hero and Rock Band. This one girl had quite the pipes and knew all these hard rock songs, which was awesome. We rocked until about 5 or 6 a.m. and then played Tiki Topple until the sun came up. That was also the day Danny asked me to be the minister at his wedding.
This was also the year I earned my second 100 game winning streak in Freecell.
Monday, March 14, 2011
Handheld Gaming
If you haven't heard yet, I will be a communications intern for the American Junior Golf Association this summer. What this means is all summer I will be traveling A LOT, and sleeping in hotels a bunch. So my PS3 and Wii? They won't see any action from me for four months. (I will let my family use my PS3 as a Blu-ray player, though.)
So I had the thought today: maybe I should buy a Nintendo DS and get the new Pokemon game...
Well, I actually have put a ton of thought into this today. Just ask Danny. I will need to address my gaming fix this summer, and if I am on the road a lot, and spending a lot of time in hotels, handheld gaming is the perfect solution.

Now brace yourselves, this will be one epic post.
I used to be quite the handheld gamer in my day. Gameboys? I had them. Just about every kind. Gameboy. Gameboy Color. Gameboy Advance. I would bring my GB in any car ride I went on. Going up north, to my aunt's house in Lansing, even short trips to the store. Pokemon, Mario Tennis, and Zelda saw a lot of playing time. Hell, I just remembered that I would play Mario Tennis on bus rides during tennis season. I was much better at Mario Tennis...

I bought the GBA as a sort of graduation gift to myself after middle school with Golden Sun. It was perfect. I must have played through Golden Sun about 6 times. Golden Sun 2 about 4 times. Pokemon Sapphire about 3 times. Advance Wars 1 and 2. Who knows how much I played Mario Kart. FIRE EMBLEM! HOLY MOLY! FIRE EMBLEM! After all that and more, my GBA has had a funky screen for a few years now. It happened sometime between playing it in class my freshman year and jury duty last summer. See, my GBA went everywhere.
(Sidenote: On my GBC last summer, I also played Pokemon Red, Zelda: Oracle of Ages, Zelda: Oracle of Time, and some more Mario Tennis.)

That's isn't all the GBA I've played, though. I've had a GBA emulator on my computer(s) for the past seven years or so. That's Fire Emblem (again!) and two more Fire Emblems, Final Fantasies 1, 2, 4, 5 and 6, at least one play-through of Castlevania: Aria of Sorrow a year, Castlevania: Harmony of Dissonance, some Mario Golf, a bit of Tony Hawk, Metroid: Zero Mission (multiple times), and Metroid: Fusion (even more times). It's ridiculous.
Oh! And my sophomore roommate had a PSP, which we only used to play Grand Theft Auto: Liberty City Stories. Between the three of us, we had one monster vigilante mission going. We would spawn a tank, aim backwards, and light up anything behind us, using the cannon as a boost to catch up with our target.
See, that's all handheld gaming. Imagine all that time if I had a book in my hands instead. Let's not even get into the amount of time I may have put into console gaming (and PC gaming, too. I guess).
So that brings me back to the Nintendo DS. My research says that the 3DS is coming out later this month. But I don't want to spend $250 on a handheld gaming system. The debate instead came down to the DSi vs. the DS Lite. Do I want the newer version with a larger screen, downloadable capabilities, a camera, and other features with the DSi? Or do I want the older version, that is equally portable, plays the same DS games, but is also backwards compatible for GBA games with the DS Lite?
Well, if you have read anything above, you might have concluded that backwards compatibility is VERY important to me (i.e. my 80 gb PS3 and my Wii). I still want to be able to play the older games in the current generation. I've written this before.

Which brings me to my decision of buying a DS Lite as a college graduation gift to myself in May. We have come full circle, and everything you've read just now makes sense. Here's to more countless hours playing Pokemon, Fire Emblem, and Zelda.
So I had the thought today: maybe I should buy a Nintendo DS and get the new Pokemon game...
Well, I actually have put a ton of thought into this today. Just ask Danny. I will need to address my gaming fix this summer, and if I am on the road a lot, and spending a lot of time in hotels, handheld gaming is the perfect solution.
Now brace yourselves, this will be one epic post.
I used to be quite the handheld gamer in my day. Gameboys? I had them. Just about every kind. Gameboy. Gameboy Color. Gameboy Advance. I would bring my GB in any car ride I went on. Going up north, to my aunt's house in Lansing, even short trips to the store. Pokemon, Mario Tennis, and Zelda saw a lot of playing time. Hell, I just remembered that I would play Mario Tennis on bus rides during tennis season. I was much better at Mario Tennis...
I bought the GBA as a sort of graduation gift to myself after middle school with Golden Sun. It was perfect. I must have played through Golden Sun about 6 times. Golden Sun 2 about 4 times. Pokemon Sapphire about 3 times. Advance Wars 1 and 2. Who knows how much I played Mario Kart. FIRE EMBLEM! HOLY MOLY! FIRE EMBLEM! After all that and more, my GBA has had a funky screen for a few years now. It happened sometime between playing it in class my freshman year and jury duty last summer. See, my GBA went everywhere.
(Sidenote: On my GBC last summer, I also played Pokemon Red, Zelda: Oracle of Ages, Zelda: Oracle of Time, and some more Mario Tennis.)
That's isn't all the GBA I've played, though. I've had a GBA emulator on my computer(s) for the past seven years or so. That's Fire Emblem (again!) and two more Fire Emblems, Final Fantasies 1, 2, 4, 5 and 6, at least one play-through of Castlevania: Aria of Sorrow a year, Castlevania: Harmony of Dissonance, some Mario Golf, a bit of Tony Hawk, Metroid: Zero Mission (multiple times), and Metroid: Fusion (even more times). It's ridiculous.
Oh! And my sophomore roommate had a PSP, which we only used to play Grand Theft Auto: Liberty City Stories. Between the three of us, we had one monster vigilante mission going. We would spawn a tank, aim backwards, and light up anything behind us, using the cannon as a boost to catch up with our target.
See, that's all handheld gaming. Imagine all that time if I had a book in my hands instead. Let's not even get into the amount of time I may have put into console gaming (and PC gaming, too. I guess).
So that brings me back to the Nintendo DS. My research says that the 3DS is coming out later this month. But I don't want to spend $250 on a handheld gaming system. The debate instead came down to the DSi vs. the DS Lite. Do I want the newer version with a larger screen, downloadable capabilities, a camera, and other features with the DSi? Or do I want the older version, that is equally portable, plays the same DS games, but is also backwards compatible for GBA games with the DS Lite?
Well, if you have read anything above, you might have concluded that backwards compatibility is VERY important to me (i.e. my 80 gb PS3 and my Wii). I still want to be able to play the older games in the current generation. I've written this before.
Which brings me to my decision of buying a DS Lite as a college graduation gift to myself in May. We have come full circle, and everything you've read just now makes sense. Here's to more countless hours playing Pokemon, Fire Emblem, and Zelda.
Tuesday, January 18, 2011
153 Lines - UPDATE
I love Tetris. I play it multiple times each day. I'm the kind of player that should be described as "Go big or go home." I set up for the Tetrises (four-line boomshakalas) even when it comes to the higher-speed, late stages. If a problem arises, I will solve it, even if it means exacerbating the situation I was already in.
But I live for the Tetrises.
This afternoon as I played my first game of the day, same strategy. I'm rolling through, getting primed for a new high score. (Note: a new high score in points; 153 lines in not close the the highest amount of lines I have scored, which has exceed 200.) My current high score is 137,986 with 106 lines.
Yes, 106 lines. Go big or go home.
And as you can tell by the title of this post, I had 153 lines. But I came across a slight misplacement of an L-block, and there was no way I could correct. I finished with 128,936 points. What was my problem? Well, I knew the risks before I started playing.
The risk of putting iTunes on shuffle while playing.
I typically just play an album straight through so I don't get caught off-guard with a slower rhythm in a song. But I can't risk pausing Tetris to switch songs and throw off my own rhythm.
Here are the songs that played during my run:
Sukie in the Graveyard - Belle and Sebastian
Five - Ratatat
Everything Will Be Alright - The Killers
Can you see what killed me? Everything was not alright when The Killers started playing. I was distracted because as the tempo increased in Tetris, it slowed in the music. Yet I was still able to manage just one more Tetris until a new high score.
UPDATE: 12 hours later (it is now 1:30 a.m.) I scored 150240 with 150 lines. Thank you Deerhunter.
UPDATE 2: One week later, 178 lines and 188,801. With iTunes on Shuffle.
But I live for the Tetrises.
This afternoon as I played my first game of the day, same strategy. I'm rolling through, getting primed for a new high score. (Note: a new high score in points; 153 lines in not close the the highest amount of lines I have scored, which has exceed 200.) My current high score is 137,986 with 106 lines.
Yes, 106 lines. Go big or go home.
And as you can tell by the title of this post, I had 153 lines. But I came across a slight misplacement of an L-block, and there was no way I could correct. I finished with 128,936 points. What was my problem? Well, I knew the risks before I started playing.
The risk of putting iTunes on shuffle while playing.
I typically just play an album straight through so I don't get caught off-guard with a slower rhythm in a song. But I can't risk pausing Tetris to switch songs and throw off my own rhythm.
Here are the songs that played during my run:
Sukie in the Graveyard - Belle and Sebastian
Five - Ratatat
Everything Will Be Alright - The Killers
Can you see what killed me? Everything was not alright when The Killers started playing. I was distracted because as the tempo increased in Tetris, it slowed in the music. Yet I was still able to manage just one more Tetris until a new high score.
UPDATE: 12 hours later (it is now 1:30 a.m.) I scored 150240 with 150 lines. Thank you Deerhunter.
UPDATE 2: One week later, 178 lines and 188,801. With iTunes on Shuffle.
Monday, December 27, 2010
Donkey Kong Country Returns
I received Donkey Kong Country Returns for Christmas, and I played for about an hour and a half tonight. So far, it's freaking amazing.
Playing through the first world's levels, I was very pleased to see how similar it was to the SNES DKC games, and a whole lot of nostalgic awesomeness came flooding back to me. Then I started shooting out of barrels and experiencing new game play, and got quite giddy (but not as giddu as I get around my 3-month-old nephew, who is way more awesome than this game).
But DKCR is awesome! I was able to run through the first world with ease, and collecting the KONG letters in the first mine cart level was the first real challenge. The world's boss was an easy read too, but I also unlocked a secret level...
With all KONG letters recovered from all levels, a new area was unlocked, level 1-K. That was a true gaming challenge. Platforms would fall after a few seconds when you landed on them, and enemies and spikes would hinder my progress, so much so that one touch would likely end my run and kill me. I can't say how many times I tried, but it took me well over 30 minutes to complete this level. I still didn't get all the puzzle pieces in the level...
Which is an incredible sign for this game. The game play is very fluid and the levels are beautiful and fresh, but the challenges and secrets are aplently.
Playing through the first world's levels, I was very pleased to see how similar it was to the SNES DKC games, and a whole lot of nostalgic awesomeness came flooding back to me. Then I started shooting out of barrels and experiencing new game play, and got quite giddy (but not as giddu as I get around my 3-month-old nephew, who is way more awesome than this game).
But DKCR is awesome! I was able to run through the first world with ease, and collecting the KONG letters in the first mine cart level was the first real challenge. The world's boss was an easy read too, but I also unlocked a secret level...
With all KONG letters recovered from all levels, a new area was unlocked, level 1-K. That was a true gaming challenge. Platforms would fall after a few seconds when you landed on them, and enemies and spikes would hinder my progress, so much so that one touch would likely end my run and kill me. I can't say how many times I tried, but it took me well over 30 minutes to complete this level. I still didn't get all the puzzle pieces in the level...
Which is an incredible sign for this game. The game play is very fluid and the levels are beautiful and fresh, but the challenges and secrets are aplently.
Tuesday, August 31, 2010
Replay Value
The last new game I bought was Final Fantasy XIII.
Let me clarify this. In March, FFXIII was new, and I bought it. Over the summer, I took advantage of Steam's awesome deals and sales, and downloaded Portal (for free), Dragon Age: Origins (on sale), and the Deus Ex games (for super cheap). I downloaded Mario Tennis 64 on Virtual Console. Something untypical of me was that I also purchased some DLC for Guitar Hero 5. That is where my money spent on gaming went to over this summer.
So what was I playing in the four-ish months that I was out of school? A bit of FFXIII, a lot of Modern Warfare 2, the daily doses of drumming on Guitar Hero, collected 121 stars in Super Mario Galaxy 2, a handful of Gameboy games (pun intended... yeah it's a bad pun), a couple of hours in these PC games, and Hearts. Yes, Hearts.
I also started to replay Tales of Symphonia. And a few missions from each Syphon Filter game. I started the Terran campaign in StarCraft. Another brand new sorceress in Diablo 2. Crushing difficulty in Uncharted 2.
All of these games have an incredibly high replay value to me, clearly. This is something I look for in each and every video game I own, which sadly also explains why I haven't played a whole lot of good games. I don't rent a whole lot. I stick with the same tried and true games. I prestiged multiple times in MW2, and have many more prestiges to go through. I have trophies that need unlocking in Uncharted 2 (and pretty much every other PS3 game I have). I HAVE ALL BUT ONE GREEN STARS TO FIND IN SUPER MARIO GALAXY 2!
So while I fully intend to complete all of these tasks, I need to make sure I experience a lot more games in my career. Metroid: Other M was just released today. I don't know if that is a purchase (despite my love for the Metroid series) I may need to rent the game this weekend and run through it in about two or three days. It can be done.
Also, Ben and I want to play all three Halo games in one (or two) sittings. REPLAY VALUE.
Are there any games you would suggest that I play? Mainly any Nintendo or Sony console games. What games have the highest replay value to you?
(It's cute that I pose questions at the end of my post for the zero readers I have.)
Let me clarify this. In March, FFXIII was new, and I bought it. Over the summer, I took advantage of Steam's awesome deals and sales, and downloaded Portal (for free), Dragon Age: Origins (on sale), and the Deus Ex games (for super cheap). I downloaded Mario Tennis 64 on Virtual Console. Something untypical of me was that I also purchased some DLC for Guitar Hero 5. That is where my money spent on gaming went to over this summer.
So what was I playing in the four-ish months that I was out of school? A bit of FFXIII, a lot of Modern Warfare 2, the daily doses of drumming on Guitar Hero, collected 121 stars in Super Mario Galaxy 2, a handful of Gameboy games (pun intended... yeah it's a bad pun), a couple of hours in these PC games, and Hearts. Yes, Hearts.
I also started to replay Tales of Symphonia. And a few missions from each Syphon Filter game. I started the Terran campaign in StarCraft. Another brand new sorceress in Diablo 2. Crushing difficulty in Uncharted 2.
All of these games have an incredibly high replay value to me, clearly. This is something I look for in each and every video game I own, which sadly also explains why I haven't played a whole lot of good games. I don't rent a whole lot. I stick with the same tried and true games. I prestiged multiple times in MW2, and have many more prestiges to go through. I have trophies that need unlocking in Uncharted 2 (and pretty much every other PS3 game I have). I HAVE ALL BUT ONE GREEN STARS TO FIND IN SUPER MARIO GALAXY 2!
So while I fully intend to complete all of these tasks, I need to make sure I experience a lot more games in my career. Metroid: Other M was just released today. I don't know if that is a purchase (despite my love for the Metroid series) I may need to rent the game this weekend and run through it in about two or three days. It can be done.
Also, Ben and I want to play all three Halo games in one (or two) sittings. REPLAY VALUE.
Are there any games you would suggest that I play? Mainly any Nintendo or Sony console games. What games have the highest replay value to you?
(It's cute that I pose questions at the end of my post for the zero readers I have.)
Tuesday, May 18, 2010
Brianstorm
Remember last summer when I beat Everlong on expert drums? Well, my goal for this summer was to beat Brianstorm on expert drums.
I took care of that pretty quickly.
This video was of the second time I finished the song. Hell, I beat it once, I knew I could do it again. So I put it on video (mainly to rub it in Clark's face). That and to put some more fun content on the blog.
I got 3 stars on this play; earlier today, I played Brianstorm again. Earned the 4 stars in the last seconds of the song.
Beating the song was the goal, and it happened in the first week of my summer. Now I need to 5 star it. My apologies to the neighbors....
I took care of that pretty quickly.
This video was of the second time I finished the song. Hell, I beat it once, I knew I could do it again. So I put it on video (mainly to rub it in Clark's face). That and to put some more fun content on the blog.
I got 3 stars on this play; earlier today, I played Brianstorm again. Earned the 4 stars in the last seconds of the song.
Beating the song was the goal, and it happened in the first week of my summer. Now I need to 5 star it. My apologies to the neighbors....
Tuesday, April 27, 2010
It's weird, but I like it! - Anamanaguchi
So I'm still awake at a quarter after 1, and my iTunes are on shuffle. Helix Nebula by Anamanaguchi starts playing, and I smile. It is such an odd song by such an odd band, but it always brings a feeling of joy to me.
In a way, it's weird, but I like it.
And that is my new idea. Why not write a couple of posts and have a series called "It's weird, but I like it?" This is that inaugural post.
Anamanaguchi "makes loud, fast music with a hacked NES from 1985." And it's awesome. I'm a fan of guitar riffs and fast beats; anything that is really upbeat and rocking. My gaming roots absolutely love the synth beeps and boops, especially how they rise and fall.
Without any lyrics or words, the song tells a story, and it's all in 8-bit. My favorite parts? When the beat chops during the bridge, around marks 1:02 and 1:53.
When I first heard these guys, I was pretty amazed with what they were doing, and I saw how they did it through videos and such from YouTube. It really wasn't until a few plays after where I started picking out each individual instrument playing with the melody. The guitars riff awesomely and keep that upbeat rhythm, and the drums keep pounding.
Why hasn't anybody made a Rock Band chart for any of their songs yet? I would love to drum along with any of their songs, but especially Helix Nebula.
It's weird, but I like it.
In a way, it's weird, but I like it.
And that is my new idea. Why not write a couple of posts and have a series called "It's weird, but I like it?" This is that inaugural post.
Anamanaguchi "makes loud, fast music with a hacked NES from 1985." And it's awesome. I'm a fan of guitar riffs and fast beats; anything that is really upbeat and rocking. My gaming roots absolutely love the synth beeps and boops, especially how they rise and fall.
Without any lyrics or words, the song tells a story, and it's all in 8-bit. My favorite parts? When the beat chops during the bridge, around marks 1:02 and 1:53.
When I first heard these guys, I was pretty amazed with what they were doing, and I saw how they did it through videos and such from YouTube. It really wasn't until a few plays after where I started picking out each individual instrument playing with the melody. The guitars riff awesomely and keep that upbeat rhythm, and the drums keep pounding.
Why hasn't anybody made a Rock Band chart for any of their songs yet? I would love to drum along with any of their songs, but especially Helix Nebula.
It's weird, but I like it.
Thursday, April 15, 2010
Just Wing It
Okay folks, I've done some thinking. Within the next month, I will be starting a brand new blog, one that will encompass all the works that I enjoy to write about here and at my other blog.
I hope to still enlighten gamers with my articles, stories, reviews, previews, and hopefully some new video at the new site, and you can bet that during E3, I will engage everyone with great solo coverage from the comfort of my living room.
Something that goes on at my other blog is some creative writing, some silly pieces of non-fiction, assignments that I've written in class or for another publication, other random things?
Well, what I hope to accomplish with my new blog (which is still in the brainstorming phase) is to encompass all of the above, and some fresh things. If there is any photography I've done, I would like to put that up. Any quirky one-liners or quick thoughts from the day, that will be posted, too. It's a blog, like this one, but it's about damn time I start becoming a LOT more active with my writing.
I want to get at least one thing new each day. I also hope that I spend more time writing separate pieces so that I can have them automatically publish the next day, or at a future time, in case I find myself too busy.
One thing I absolutely want to do is have a weekly feature of some sort; what I have in mind would be something like "Tim's Top Trio," a column I used have in high school, and I think it's appeared on this blog too.
Possible titles and addresses for the new site involve word play on my last name. Things like "Just Wing It," "Don't Just Wing It, Tim Wing It," something something Wing. You get the idea. I'm thinking something that is more simple and silly and fresh. Good luck with that.
Thanks for the support through all of these years. Bye!
I hope to still enlighten gamers with my articles, stories, reviews, previews, and hopefully some new video at the new site, and you can bet that during E3, I will engage everyone with great solo coverage from the comfort of my living room.
Something that goes on at my other blog is some creative writing, some silly pieces of non-fiction, assignments that I've written in class or for another publication, other random things?
Well, what I hope to accomplish with my new blog (which is still in the brainstorming phase) is to encompass all of the above, and some fresh things. If there is any photography I've done, I would like to put that up. Any quirky one-liners or quick thoughts from the day, that will be posted, too. It's a blog, like this one, but it's about damn time I start becoming a LOT more active with my writing.
I want to get at least one thing new each day. I also hope that I spend more time writing separate pieces so that I can have them automatically publish the next day, or at a future time, in case I find myself too busy.
One thing I absolutely want to do is have a weekly feature of some sort; what I have in mind would be something like "Tim's Top Trio," a column I used have in high school, and I think it's appeared on this blog too.
Possible titles and addresses for the new site involve word play on my last name. Things like "Just Wing It," "Don't Just Wing It, Tim Wing It," something something Wing. You get the idea. I'm thinking something that is more simple and silly and fresh. Good luck with that.
Thanks for the support through all of these years. Bye!
Wednesday, March 24, 2010
"The Price You Pay to Play"
Rus McLaughlin from IGN has an interesting editorial piece about how much games are really "worth." Entitled The Price You Pay to Play, he proposes different ideas that some games should be priced higher and other lower based on quality. One great example, Fallout 3 is waaaaaaaaay under priced for its quality in game play, hours of game play, and numerous DLC availabilities.
After all of that, I scrolled down to the ever-so-valuable comments. My favorite:
There are certain games I will buy at release and for a full price. The most recent of these platform games I've bought are Final Fantasy XIII, and uh.... interesting....
When I bought Modern Warfare 2, I was selling WaW back to help cut that price down, because honestly, I don't need two CoDs. I received Uncharted 2 as a gift. There really hasn't been an awesome Wii game in a while... I bought RE5 a year ago; good game, but severely let down... I just bought GH5, but only because I've been waiting for it to drop in price.
Hmmm, I guess I'm pretty smart with my gaming money. I have higher standards. And I like cheaper things. Yeah, that's the thought I'm ending on.
After all of that, I scrolled down to the ever-so-valuable comments. My favorite:
i only buy games if they're <$30, unless it's pokemon or something.
There are certain games I will buy at release and for a full price. The most recent of these platform games I've bought are Final Fantasy XIII, and uh.... interesting....
When I bought Modern Warfare 2, I was selling WaW back to help cut that price down, because honestly, I don't need two CoDs. I received Uncharted 2 as a gift. There really hasn't been an awesome Wii game in a while... I bought RE5 a year ago; good game, but severely let down... I just bought GH5, but only because I've been waiting for it to drop in price.
Hmmm, I guess I'm pretty smart with my gaming money. I have higher standards. And I like cheaper things. Yeah, that's the thought I'm ending on.
Monday, March 22, 2010
Character Battle Results
So, Link beat Cloud in the finals. Not surprising it came down to those two again.
But check this out.
The lead response to today's daily poll (at the time of posting) "What did you think of this year's Character Battle?" is that it was terrible. It really was terrible, and I'm glad other GameFAQs visitors agree with me on that.
The very close second response says it was pretty good, but wants fewer joke characters. If we go that route, why not just remove the strongest competitors? Because if we know the joke characters won't win (with the exception of L-block) then we also know that other deserving characters won't win.
You know, because they aren't Link or Cloud.
Expect a follow up later today, with final results.
UPDATE: Results stayed very close between "terrible" and "pretty good."

Now what we wait for is if GameFAQs will return to their crappy Link-Cloud-Mario-Sephiroth-Snake-Samus-same-old-same-old-Character-Battle. My thoughts: yes, unfortunately they will. And guess what? Our top competitors will still be competing against hopeless characters like Crash Bandicoot, Banjo and Midna. All the while, real competitors (read: ass-kickers) like Dante, Wesker (pre-RE5) and Soap get snubbed big time.
Return to my previous post about this stuff for more insight about something so useless, but otherwise still a great waste of my time.
But check this out.
The lead response to today's daily poll (at the time of posting) "What did you think of this year's Character Battle?" is that it was terrible. It really was terrible, and I'm glad other GameFAQs visitors agree with me on that.
The very close second response says it was pretty good, but wants fewer joke characters. If we go that route, why not just remove the strongest competitors? Because if we know the joke characters won't win (with the exception of L-block) then we also know that other deserving characters won't win.
You know, because they aren't Link or Cloud.
Expect a follow up later today, with final results.
UPDATE: Results stayed very close between "terrible" and "pretty good."
Now what we wait for is if GameFAQs will return to their crappy Link-Cloud-Mario-Sephiroth-Snake-Samus-same-old-same-old-Character-Battle. My thoughts: yes, unfortunately they will. And guess what? Our top competitors will still be competing against hopeless characters like Crash Bandicoot, Banjo and Midna. All the while, real competitors (read: ass-kickers) like Dante, Wesker (pre-RE5) and Soap get snubbed big time.
Return to my previous post about this stuff for more insight about something so useless, but otherwise still a great waste of my time.
Friday, March 19, 2010
FFXIII Impressions
Why write a blog entry here when I can get my content published at a respectable, student-run online magazine?
So check out my FFXIII Impressions article, published at Grand Central Magazine.
So check out my FFXIII Impressions article, published at Grand Central Magazine.
Monday, March 15, 2010
Please GameFAQs, Enough Character Battles
It's pretty much an annual event, GameFAQs.com does a Character Battle, where users and visitors to the Web site vote in the daily poll on which video game character they favor to win in a fight.
Well, at least that's the way it should be.
The Character Battles typically become popularity contests, or like two years ago, a complete (albeit hilarious) joke.
Here are each of the winners from each Character Battle (and Got Villians?, Battle Royale, and Tournament of Champions poll) with how many times they have won/runner-up:
Link (5/1)
Cloud Strife (1/2)
Sephiroth (1/2)
Mario (1/1)
Samus Aran (1/0)
L-Block (1/0)
Solid Snake (0/2)
Crono (0/1)
Ganondorf (0/1)
Currently happening is Character Battle VIII. Yeah, they've done this 7 (+3) times before. Link, Mario and Samus have already secured their spots in the quarterfinals, and Cloud, Snake and Sephiroth are clearly going to fill in the remaining spots.
See how useless this is? It's the same finalists every year. I don't understand how the results can change every year. The Web site should basically have the same core users/visitors (such as myself), and there shouldn't be an influx in new users, seeing as how GameFAQs is one of the most useful and friendly sites for gaming.
We don't need to whittle down 128 characters down to the same half-dozen every year. Even though GameFAQs does a great job in swapping in and out newer characters into the tournament, chances are you won't see anybody new (like Lightning, Ezio, Soap or Nathan Drake) make it to further rounds.
Now, I'm also not arguing for system-, genre-, or generation-specific tournaments. While those would be a little more interesting (which PS3 hero would win? which FPS gunner would win? which 8-bitter would win?) it would eventually lead us to the same outcomes, the same winners, and the same waste of time.
I don't want to complete knock the GameFAQs poll, though. I absolutely love the polls. It updates everyday and gives me insight on what thousands of other gamers are thinking. Plus, I've been known to sit around, watch the clock, and try to respond first to the poll (in fact, I have done it over 30 times in three years, very sad, I know).
I'm saying that this Character Battle tournament has become completely useless if we get the same exact finalists every time. Retire the winners. Allow for the gamers to choose the best from the remaining field each year. Let's see some more new characters. Those who have failed horribly in the past should be given the boot. Keep cycling something new. THEN when you have the top 16 (which would ultimately boil down to Link, Cloud, Mario and Sephiroth anyway) do your Tournament of Champions.
Or just scratch the whole damn thing anyway.
Well, at least that's the way it should be.
The Character Battles typically become popularity contests, or like two years ago, a complete (albeit hilarious) joke.
Here are each of the winners from each Character Battle (and Got Villians?, Battle Royale, and Tournament of Champions poll) with how many times they have won/runner-up:
Link (5/1)
Cloud Strife (1/2)
Sephiroth (1/2)
Mario (1/1)
Samus Aran (1/0)
L-Block (1/0)
Solid Snake (0/2)
Crono (0/1)
Ganondorf (0/1)
Currently happening is Character Battle VIII. Yeah, they've done this 7 (+3) times before. Link, Mario and Samus have already secured their spots in the quarterfinals, and Cloud, Snake and Sephiroth are clearly going to fill in the remaining spots.
See how useless this is? It's the same finalists every year. I don't understand how the results can change every year. The Web site should basically have the same core users/visitors (such as myself), and there shouldn't be an influx in new users, seeing as how GameFAQs is one of the most useful and friendly sites for gaming.
We don't need to whittle down 128 characters down to the same half-dozen every year. Even though GameFAQs does a great job in swapping in and out newer characters into the tournament, chances are you won't see anybody new (like Lightning, Ezio, Soap or Nathan Drake) make it to further rounds.
Now, I'm also not arguing for system-, genre-, or generation-specific tournaments. While those would be a little more interesting (which PS3 hero would win? which FPS gunner would win? which 8-bitter would win?) it would eventually lead us to the same outcomes, the same winners, and the same waste of time.
I don't want to complete knock the GameFAQs poll, though. I absolutely love the polls. It updates everyday and gives me insight on what thousands of other gamers are thinking. Plus, I've been known to sit around, watch the clock, and try to respond first to the poll (in fact, I have done it over 30 times in three years, very sad, I know).
I'm saying that this Character Battle tournament has become completely useless if we get the same exact finalists every time. Retire the winners. Allow for the gamers to choose the best from the remaining field each year. Let's see some more new characters. Those who have failed horribly in the past should be given the boot. Keep cycling something new. THEN when you have the top 16 (which would ultimately boil down to Link, Cloud, Mario and Sephiroth anyway) do your Tournament of Champions.
Or just scratch the whole damn thing anyway.
Thursday, March 11, 2010
PlayStation Move
I think I've seen this before, isn't it called the Wii?
Nah, it all looks okay to me. I'm impressed Sony is doing this kind of work. Once you get more than one company going into the next big thing, you have good competition and developers start upping their game. Let's see something sweet now, guys. No more Wii Sports Resorts. Thanks.
Nah, it all looks okay to me. I'm impressed Sony is doing this kind of work. Once you get more than one company going into the next big thing, you have good competition and developers start upping their game. Let's see something sweet now, guys. No more Wii Sports Resorts. Thanks.
Monday, March 01, 2010
Quick Fix
I have to give Sony some credit for this quick fix. Remember how five hours ago I was relaying that Sony hoped to have fix the clock malfunction by tomorrow morning? They've fixed it already.
For something that should have never happened in the first place (in no way, shape or form was 2010 a leap year) Sony acted pretty fast in fixing this glitch.
Sony says:
Let's see Microsoft fix your red ring of death that fast. Suckers.
For something that should have never happened in the first place (in no way, shape or form was 2010 a leap year) Sony acted pretty fast in fixing this glitch.
Sony says:
We are aware that the internal clock functionality in the PS3 units other than the slim model, recognized the year 2010 as a leap year. Having the internal clock date change from February 29 to March 1 (both GMT), we have verified that the symptoms are now resolved and that users are able to use their PS3 normally.
Let's see Microsoft fix your red ring of death that fast. Suckers.
8001050FPS3WTF
I saw last night that PS3's were just dropping like flies. Inability to connect to PlayStation Network, system errors, trophy corruptions... this stuff shouldn't happen. It's not an XBox 360.
Well, IGN's got the skinny on this ERROR. (Sorry, but error seemed like a word that needed to be capitalized.)
And here is what Sony has to say about this.
I have an 80gb PS3, so it falls under that category as being a "fat" model, (i.e. not slim). This error could happen to me, if I chose to turn on my PS3. Which after hearing about this, I will refuse to turn on until Sony "engineers" fix this problem.
As IGN reports:
Sony hopes to fix this problem by Tuesday morning. Until then, any trophies that were earned before syncing them with a PSN account probably will not come back. Any game save files shouldn't be affected at all, since it's on the hard drive.
To relieve my four readers (and four is a vast overestimation) I have NOT turned on my PS3 in the past 4-5 days, and after learning of this, I completely switched it off, and not resting it with the red standby light.
Now, I love my PS3. It is a powerhouse of a gaming system, and so much more. Sony has a great history of success and hardware that doesn't blow. They have great gaming libraries, wonderful graphic capabilities, a classic controller that holds onto its origins because, simply, if it ain't broke, don't fix it.
Now, when Sony says that the PS3 "does everything," you can include the Y2K bug into that mix.
(Really? A freakin' bug in the clock functionality? That's the way it goes down? I would have been more impressed if it could spontaneously catch fire like my our laptop has the potential to do if I ever choose to plug it back in. A CLOCK MALFUNCTION!? At least I know this can be patched, and I don't have to ship my system to the manufacturer. BUT REALLY???? A CLOCK. MALFUNCTION. It's not even a leap year!)
Well, IGN's got the skinny on this ERROR. (Sorry, but error seemed like a word that needed to be capitalized.)
And here is what Sony has to say about this.
I have an 80gb PS3, so it falls under that category as being a "fat" model, (i.e. not slim). This error could happen to me, if I chose to turn on my PS3. Which after hearing about this, I will refuse to turn on until Sony "engineers" fix this problem.
As IGN reports:
Sony says that there's a bug in "the clock functionality incorporated in the system". What that means is that affected systems are resetting their internal clocks to 12/31/99, and this is causing a whole mess of problems including the inability to log into the PlayStation Network, start games and play certain video rentals. In addition, Trophy data for the games you're trying and failing to play turns into "corrupt data".
Sony hopes to fix this problem by Tuesday morning. Until then, any trophies that were earned before syncing them with a PSN account probably will not come back. Any game save files shouldn't be affected at all, since it's on the hard drive.
To relieve my four readers (and four is a vast overestimation) I have NOT turned on my PS3 in the past 4-5 days, and after learning of this, I completely switched it off, and not resting it with the red standby light.
Now, I love my PS3. It is a powerhouse of a gaming system, and so much more. Sony has a great history of success and hardware that doesn't blow. They have great gaming libraries, wonderful graphic capabilities, a classic controller that holds onto its origins because, simply, if it ain't broke, don't fix it.
Now, when Sony says that the PS3 "does everything," you can include the Y2K bug into that mix.
(Really? A freakin' bug in the clock functionality? That's the way it goes down? I would have been more impressed if it could spontaneously catch fire like my our laptop has the potential to do if I ever choose to plug it back in. A CLOCK MALFUNCTION!? At least I know this can be patched, and I don't have to ship my system to the manufacturer. BUT REALLY???? A CLOCK. MALFUNCTION. It's not even a leap year!)
Thursday, February 25, 2010
Nintendo Media Summit
Good for Nintendo!
They are ready for 2010, which should get everyone excited to dust off their Wii. Honestly, I mainly use my Wii to play Guitar Hero these days.
So we've got three big games on the way (maybe two, but should be three): Super Mario Galaxy 2, Metroid: Other M, and Sin and Punishment: Star Successor.
Yeah, Super Mario Galaxy 2 looks sweet. The first one was sweet, and this one will probably be twice as sweet. There were soo many new gameplay features that hadn't been tried before SMG, and now with the inclusion of Yoshi, you can expect those to double for SMG2.
And the release date? In time for my birthday: May 23, 2010. BAM.

Metroid: Other M was my favorite game from last year's E3. Total surprise and totally awesome. It will take a turn away from more adventure-type Metroid games and focus on action. It blends 2D sidescrolling in completely 3D environments. Control will be handled digitally with the Wiimote turned sideways, but when it is aimed at the screen, a first-person view will allow Samus to aim precisely at enemies' weak spots, and possibly find hidden paths/items. Release date: June 27, 2010.
Woo! Sin and Punishment! Immediately after I started playing the N64 game from Virtual Console, I thought "This would handle so well with a Wiimote and Nunchuk." Voila, it was done. I think putting S&P on VC was just that tease gamers needed to get excited about an incredibly Japanese looking and playing arcade shooter. Release date: June 7, 2010.
They are ready for 2010, which should get everyone excited to dust off their Wii. Honestly, I mainly use my Wii to play Guitar Hero these days.
So we've got three big games on the way (maybe two, but should be three): Super Mario Galaxy 2, Metroid: Other M, and Sin and Punishment: Star Successor.
Yeah, Super Mario Galaxy 2 looks sweet. The first one was sweet, and this one will probably be twice as sweet. There were soo many new gameplay features that hadn't been tried before SMG, and now with the inclusion of Yoshi, you can expect those to double for SMG2.
And the release date? In time for my birthday: May 23, 2010. BAM.
Metroid: Other M was my favorite game from last year's E3. Total surprise and totally awesome. It will take a turn away from more adventure-type Metroid games and focus on action. It blends 2D sidescrolling in completely 3D environments. Control will be handled digitally with the Wiimote turned sideways, but when it is aimed at the screen, a first-person view will allow Samus to aim precisely at enemies' weak spots, and possibly find hidden paths/items. Release date: June 27, 2010.
Woo! Sin and Punishment! Immediately after I started playing the N64 game from Virtual Console, I thought "This would handle so well with a Wiimote and Nunchuk." Voila, it was done. I think putting S&P on VC was just that tease gamers needed to get excited about an incredibly Japanese looking and playing arcade shooter. Release date: June 7, 2010.
Tuesday, November 03, 2009
Modern Warfare 2 - Controversy
You must have heard by now the controversy surrounding Call of Duty: Modern Warfare 2. Leaked videos showed the player engaging in taking over an airport as a terrorist and shooting innocent civilians.
Well, to expand on it, the player is an undercover CIA agent, and the player does have an option to shoot or not. That simple.
I can not say it any better than Rus McLaughlin from IGN.com in his column.
Make sure you give that a good read; now for some brief commentary.
Yes, the game does not force you to shoot civilians. It is a moral dilemma that the player must face. The developers do not force you to shoot the civilians. They are not to blame. I have a strong stance that games will not make somebody grab a gun and beat up hookers and what not.
In fact, something that Rus doesn't mention is this: we should thank Infinity Ward for this level. Why? Well, we know it is violent; the whole damn game is going to be violent. The past two CoDs are extremely violent. Almost three times in Modern Warfare does your player-controlled character kick the bucket. In World at War, Japanese soldiers are burned out of hiding in the grass as you hear them scream. Violence is a hot issue.
But to pick up on what I was saying, it is best that Modern Warfare 2 have a level like this now. Right now. In 2009. These ideas are so fresh in our mind: that videogames are violent and so is real life. There is still conflict in the Middle East. It is best that we examine the situation now to give ourselves better ideas of what is going on today, and what shouldn't happen in the future.
Why is it best that we have a level where we could kill civilians? If it happens any later down the line (who knows, 5? 10? 15 years?) then our society may be too desensitized to the violence and won't think any better of it. Violence in games could gradually become worse, and the shift may be slow to start, but the end result will be so drastically different than from what it is now.
Twenty years ago it was Mario jumping on turtles. Today it is running through a crowded airport with terrorists and an AK-47.
Let this scene cause debate. Let it fire up gamers and parents and politicians. Let this happen now so we know the difference between right and wrong before it is too late.
Well, to expand on it, the player is an undercover CIA agent, and the player does have an option to shoot or not. That simple.
I can not say it any better than Rus McLaughlin from IGN.com in his column.
Make sure you give that a good read; now for some brief commentary.
Yes, the game does not force you to shoot civilians. It is a moral dilemma that the player must face. The developers do not force you to shoot the civilians. They are not to blame. I have a strong stance that games will not make somebody grab a gun and beat up hookers and what not.
In fact, something that Rus doesn't mention is this: we should thank Infinity Ward for this level. Why? Well, we know it is violent; the whole damn game is going to be violent. The past two CoDs are extremely violent. Almost three times in Modern Warfare does your player-controlled character kick the bucket. In World at War, Japanese soldiers are burned out of hiding in the grass as you hear them scream. Violence is a hot issue.
But to pick up on what I was saying, it is best that Modern Warfare 2 have a level like this now. Right now. In 2009. These ideas are so fresh in our mind: that videogames are violent and so is real life. There is still conflict in the Middle East. It is best that we examine the situation now to give ourselves better ideas of what is going on today, and what shouldn't happen in the future.
Why is it best that we have a level where we could kill civilians? If it happens any later down the line (who knows, 5? 10? 15 years?) then our society may be too desensitized to the violence and won't think any better of it. Violence in games could gradually become worse, and the shift may be slow to start, but the end result will be so drastically different than from what it is now.
Twenty years ago it was Mario jumping on turtles. Today it is running through a crowded airport with terrorists and an AK-47.
Let this scene cause debate. Let it fire up gamers and parents and politicians. Let this happen now so we know the difference between right and wrong before it is too late.
Subscribe to:
Posts (Atom)

